Friday, March 9, 2012

Digital Tutors - Unity Mobile Game Development: Set Dressing

DOWNLOAD: Digital Tutors - Unity Mobile Game Development: Set Dressing

Digital Tutors - Unity Mobile Game Development: Set Dressing

Digital Tutors - Unity Mobile Game Development: Set Dressing | 991.84 MB
1 hrs. 19 min. | December 23, 2011 | Maya 2012, Mudbox 2012, Photoshop CS5 | Author: Justin Marshall
Genre: elearning

In this order of tutorials, we will talk nearly the process we went through to create props and dress the level of our Unity Mobile Game Development throw. We will start the training by taking a look at our play development document as well as the artwork that we bear. These will give us a more usefully idea of the technical aspects of our models and their observe. We'll talk about building the geometry and creating grain maps for pieces of our destroy like old oil drums, boards and lungs. We'll also cover workflows between Maya and Mudbox for modeling, sculpting, and painting bits of organic debris to make plain the enemy infestation. We'll terminate up by talking about dressing the rest temporarily in Maya as a clew for the final dressing in Unity. This set of dishes goes over the process for creating props and variegate dressing and the thoughts behind the decisions on the contrary it is not a step-through -step tutorial. If you'd like to win up to speed on modeling in Maya, I'd commit Introduction to Modeling in Maya that goes over the tools we practice here in greater detail. If you need a more step-by-step watch at creating assets in Mudbox, we take a variety of training available, including Introduction to Mudbox 2012 that will get you started very with celerity. So over the next hour and a moiety or so, we'll talk on the point creating the pieces necessary to set our set and give it a realistic, old and worn look.

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